Titles In Silent Film Link
Words and lettering played an enormous role in films of the silent era. Film titles made their appearance in the earliest silent films, along with letter cards (or inter-titles), which provided context. These cards were the responsibility of the lettering artist, who collaborated with the scriptwriter and director to create narrative continuity so that audiences could follow what they were seeing. Distinct from these inter-titles was the film’s main title, a vehicle of particular concern to film producers because of the legal, copyright and marketing information this footage had to bear.
From this part of the article, i have learned that words and lettering were very significant in telling the story and providing context in silent films due to the fact that they had no sound. I found this interesting as we don't see this today because we have the technology to produce sound and tell a story, however, in the silent era the lettering artist, the scriptwriter and the director had to come together to create the right text to make sure that the film made sense for the audience. This would mean that if the text was not there or did not make sense,the whole film would fail and the audience will not understand the narrative plot.
A great draftsman and visual storyteller, Saul Bass ran the gamut of techniques for his title sequences: montage, live action, cut-out paper animation, typography in motion, to name a few. Whatever technique he used, Bass summarized the film as a metaphor that often shone with creativity. (In January 2010, David Peters, Kai Christmann and Dav Rauch, all of Design Films, gave two presentations on the work of Saul Bass at the 12th Future Film Festival in Bologna, Italy.)
I find this part interesting as it tells me that Saul Bass is one of the first to use many techniques such as montages, live action and cut-out paper animation in his title sequences and they ''often shone with creativity.'' He inspired many of today's film makers and has had a massive impact on films and there title sequences.
The Digital Era, And Modern Trends In Film Title Design Link
Every sphere of contemporary life — and especially the film business — has been affected by computers. For designers, creating film titles meant participating in the apprenticeship tradition — learning by doing, on the job; that continued unabated into the mid-1990s. At that time, dynamic openers by Kyle Cooper and others showed what the next generation of design-educated, film-literate, tech-savvy creatives could do. That apprenticeship tradition has largely been overshadowed by the rise of popular technology, the Internet-enabled archiving of everything and the plethora of schools that propagate countless design disciplines. Most significantly, we see designers working like filmmakers and filmmakers working like designers.
This part of the article tells me that technology has had a vast impact on the film business since the digital era began, it would allow designers to find new techniques to make there title sequences better. People such as Kyle Cooper were able to show the next generation of film creators what they could do and helped make films what they are today using the technology provided. However, today technology has taken over apprenticeships in the film business as it has lead to filmmaking and designing come into one job, and has made less opportunities for a new generation of film creators.
The potential of digital graphics and typography has attracted some of the most creative minds to motion design. Pixar and Disney have reserved crucial parts in the branding of their films for the title sequences. Using animated characters to introduce viewers to the story became a popular trend. Such talented graphic designers as Susan Bradley (Toy Story, Monsters, Inc., WALL-E, Ratatouille), Jaimi Caliri (Lemony Snicket’s A Series of Unfortunate Events), Dave Nalle (Corpse Bride), Michael Riley (The Back-Up Plan, Kung Fu Panda) and Michael Curtis (Brother Bear) use all manner of tools to test different approaches to designing titles. One thing these individuals have in common is a drive to find a strong metaphor and tell an exciting story with their sequences.
Some of the biggest companies such as Disney and Pixar have used their title sequences to make their movies more successful and recognisable. They would introduce the audience to the characters and tell a story to get the audience interested. Designers such as Susan Bradley, Dave Nalle and Micheal Curtis are all successful graphic designers for Disney and Pixar but all have their differences when creating their titles. However they all are able to tell a story which draws the audience into the story even more as their sequences are perfect.